{
	"Mysql": { # MySQL Database Credentials
		"MysqlHost": "localhost", # MySQL Host
		"MysqlUser": "plugindb", # MySQL User
		"MysqlPass": "123", # MySQL Password
		"MysqlDB": "ark_database", # MySQL Database
		"MysqlTable": "sl_players", # MySQL Table
		"MysqlPort": 3306 # MySQL Port
	},
	# Cluster - Multiple structures connected between them all. (For example - 4 Foundations connected to eachother)
	
	# -1 number in limits will disable them.
	
	"General": {
		"LogInFile": false, # Applies for TargetBP command to show logging in files
		"IgnoreAdmin": false, # Ignore admins in tribe merge & structure placement
		"MaxAmount": 500, # Max Amount of structures on map
		"MaxClusteredStructures": 100, # Max Amount of structures in 1 cluster, may be duplicating some snapping structures like pillars
		"CheckInterval": 15, # Check interval for structure updater (Recommended to set 15-30)
		"AsyncUpdateStructures": true, # Asynchronous structures update mode (Massive performance gain)
		"NotificationDisplayTime": 10, # Time for notifications to display
		"UseOldPermissionsMethod": false, # Make permissions system to use tribe groups instead of highest tribemember group
		"RestrictPlacingWhileLimited": false, # Restricts structure placement when any structure limit is reached (greater than or equal to)
		"RestrictPlacingWhileOvercapped": true # Restricts structure placement if any structure is overcapped (greater than)
	},
	"Permissions": { # Permissions system (Tribe & Player based)
	# Tribe based - will use permissions tribe group
	# Player based - will check all tribe players and choose highest found group
		"Admins": { # Group name to search for (Highest group example) (This group has no limits for all structures)
			"Priority": 2, # Group priority (If there's 2 groups then it will use group with higher priority)
			"MaxStructures": -1, # Max Amount of structures on map for this group
			"MaxClusteredStructures": -1, # Max Amount of structures in 1 cluster for this group
			"Structures": { # Override exact structure limit
			# Use ONLY what you set in the Structures field down below
			# Alt Structures must be set as main identifier only.
				"Blueprint'/Game/PrimalEarth/Structures/TekTier/Wall_Tek.Wall_Tek'": -1, # Structure identifier with alternative structures field example
				"Blueprint'/Game/PrimalEarth/Structures/Metal/Floor_Metal.Floor_Metal'": -1 # Normal structure example
			}
		},
		"VIP": { # VIP group as another example of priority and numbers
			"Priority": 1,
			"MaxStructures": 1000,
			"MaxClusteredStructures": 200,
			"Structures": {
				"Blueprint'/Game/PrimalEarth/Structures/TekTier/Wall_Tek.Wall_Tek'": 40,
				"Blueprint'/Game/PrimalEarth/Structures/Metal/Floor_Metal.Floor_Metal'": 30
			}
		},
		"Default": { # Default group (Not required and was added for example)
			"Priority": 0,
			"MaxStructures": 500,
			"MaxClusteredStructures": 100,
			"Structures": {
				"Blueprint'/Game/PrimalEarth/Structures/TekTier/Wall_Tek.Wall_Tek'": 30,
				"Blueprint'/Game/PrimalEarth/Structures/Metal/Floor_Metal.Floor_Metal'": 20
			}
		}
	},
	"Structures": { 
		"Blueprint'/Game/PrimalEarth/Structures/Metal/Floor_Metal.Floor_Metal'": 20, # Simplified version of adding structures, will use name from the game. Name will display in your servers culture
		"Blueprint'/Game/PrimalEarth/Structures/TekTier/Wall_Tek.Wall_Tek'": { # Structure blueprint (Main identifier) (Tek Wall)
			"AltStructures": [ # Alternative structures (Could be skipped and removed)
				"Blueprint'/Game/PrimalEarth/Structures/Metal/Wall_Metal.Wall_Metal'", # Metal Wall
				"Blueprint'/Game/PrimalEarth/Structures/Stone/Stone_Wall/Wall_Stone.Wall_Stone'", # Stone Wall
				"Blueprint'/Game/PrimalEarth/Structures/Wooden/Wall_Wood_Small_SM_New.Wall_Wood_Small_SM_New'" # Wooden Wall
			],
			"Name": "Walls", # Group name (Displays only in /ShowLimits command)
			"Count": 30 # Max Amount of structures allowed to place from this group
		}
	},
	"IgnoreStructures": [ # Ignore types of structures from ALL limits
		"Blueprint'/Game/PrimalEarth/Structures/C4Charge.C4Charge'", # C4 Charge
		"Blueprint'/Game/PrimalEarth/Structures/DeathItemCache_PlayerDeath.DeathItemCache_PlayerDeath'", # Player Death Cache
		"Blueprint'/Game/PrimalEarth/Structures/DeathItemCache.DeathItemCache'" # Structure or Dino Item Cache
	],
	"Messages": {
		"Sender": "StructureLimits", # Chat messages sender
		"ReachLimit": "You have reached structure global limit or limit of the exact structure!", # Displays when player reaches absolute limit of structures
		"ReachLimitClustered": "You have reached structures limit for that cluster!", # Displays when player reaches limit of structures in 1 cluster
		"MergeFail": "Tribe you are trying to merge with has too many structures combined with yours!", # Displays when tribes are merged and when their combined limits are higher than allowed
		"InviteFail": "Player you are trying to invite has too many structures combined with yours!", # Displays when tribe fails to invite a player and their combined structures are higher than allowed limit
		"InvitedFail": "Tribe you are trying to join has too many structures combined with yours!", # Displays to player when invite was failed
		"Limited": "You have reached limit on one of your structures! Remove them to keep building.", # Displays when any structure is limited and config option "RestrictPlacingWhileLimited" is True.
		"ShowLimitsCommand": "/sl", # Command to display overall structure limits
		"ShowClusterCommand": "/sc", # Command to display all structures in 1 cluster and compare them to limit
		"ShowMessage": "{}: {}/{}\n", # Form of the display for type limited structures 1 - Name, 2 - Amount of structures, 3 - Total Amount of structures
		"TotalMessage": "Total Structures: {}/{}" # Form of the display for total structures 1 - Amount of structures, 3 Total Amount of structures
	}
}